The Solo Gameplay Loop
Follow the flow from settlement to dungeon and back. Click any phase to jump to its page.
Create Your Characters
Use the Nimble core books
Create a Settlement
Obtain a Quest
Traverse the Wilderness
Explore the Dungeon
Use the Nimble core books
Complete the Objective
Return to Settlement — Begin Again
The Inner Gameplay Loop
This is the decision flow happening inside every phase of play. When you need to answer a question, the type of question determines which tool to use. The sidebar tools marked with ✨ are always available.
flowchart TD
ENV["Envision the Situation"] --> ASK["Ask Questions"]
ASK --> ACT["Take Action\nResolve the Outcome"]
ASK -. "see detail ➜" .-> ASK2["Ask Questions\n(see right)"]
ACT --> PF{"Pass / Fail"}
PF -->|Pass| NEXT["What do you do next?"]
PF -->|Fail| CONS["Address the Consequence"]
CONS --> WHAT["What happens next?"]
NEXT --> ENV
WHAT --> ENV
flowchart TD
ASK["Ask Questions"] --> KIND{"What kind of question?"}
KIND -->|"Can I...?\nDoes this...?\nIs there...?"| ORACLE["Yes / No Oracle\n✨ Sidebar Tool"]
KIND -->|"What is...?\nHow does...?\nWhy would...?"| INSP["Inspiration Tables\n✨ Sidebar Tool"]
KIND -->|"Do I succeed\nat this task?"| SKILL["Skill Check\n1d20+Mod\nvs 2d6+6 or 13"]
ORACLE --> DBL{"Doubles?"}
DBL -->|Yes| RE["Random Event\n✨ Sidebar Tool"]
INSP --> INTERP["Interpret based\non Context"]
SKILL --> FAIL{"Fail?"}
FAIL -->|Yes| RC["Roll a Consequence\n✨ Sidebar Tool"]
Playing Nimble Solo
- Create a Main Hero and a Sidekick Hero. Each can have a Companion if desired.
- Build a Quest.
- Use the Yes / No Oracle and provided tables to answer questions.
- Imagine the scene and resolve the situation.
Yes / No Oracle
Use this to answer any Yes / No questions you may have.
- Roll 2d6
- Equal Odds: Read Primary (Left) Die
- Likely Odds: Read Highest Die
- Unlikely Odds: Read Lowest Die
- Doubles trigger a Random Event
- Only 1 Random Event at a time
General Tips for Solo Play
- Guidelines, not rules. There is no wrong way to play. Choose what is most fun.
- Keep the flow moving. If something doesn't make sense, reroll, or choose a row.
- Defer some questions for later; Answers may naturally come to you as you play.
- Fail-forward: Every failure is a new opportunity and a new challenge to overcome.
- Be your character. Describe the situation, how your character handles it, and why.
- Your actions have consequences and should change the world in a meaningful way.
- Create your own themed 1d10 lists on index cards to customize your adventure.
Luck
+1 Luck on a miss or failed save. Max 5. Earning a 6th resets to 1d4. Reset to 0 on rest.
| Cost | Effect |
|---|---|
| 1 | Companion: +1 Extra Action |
| 2 | Hero: +1 Extra Action |
| 3 | Reroll any d20 |
| 4 | Turn any hit into a crit |
| 5 | Recover 1 Hit Die |