Wilderness Exploration

Travel through the wilds to reach your quest's dungeon. The generator handles the exploration loop — just keep pressing the button.

Wilderness Explorer Open standalone ↗

How Wilderness Exploration Works

The draft rules have a flow chart and rules that show how to generate each area (see the draft rules PDF pinned to the #solo-rules channel of the Nimble Discord server for the illustrated decision flows). The text is displayed below for reference. However, the generator above automates the entire flow. Keep hitting the Explore Next Area button above, and adjudicate as you go.

  • Start with a Grasslands Settlement (go to the Settlement page to generate it, or make up your own hometown).
  • Optional: treat each area as a hex in a hex crawl and build a world map as you go.
  • Each area has a description and environment and an encounter to adjudicate:
    • Hazard: Can be flavor for the area or inspire a challenge (see Creating a Challenge rules below).
    • Weather: Can be flavor for the area or inspire a challenge (see Creating a Challenge rules below).
    • Immersion: Imagine the sensations your character is experiencing.
    • Road/River: Add to your map and/or use for RP/Worldbuilding/Challenge inspiration.
    • Encounter: Use the Monster Encounter tools in the sidebar for random encounter ideas.
    • Challenge: The generator automatically creates one. Adjudicate per the Creating a Challenge rules below.
    • Feature: Add to your map and/or use for RP/Worldbuilding/Challenge inspiration.
    • Advance Plot: Use as a trigger for RP (e.g. What's your villain doing in the background. Maybe they act!) or generate a Random Event & Consequence for inspiration.
    • Destination/Dungeon: You have arrived! If it's a Settlement, go do settlement stuff. Maybe get a new quest! If it's the Dungeon, go to the dungeon tab and start delving for your objective.

Wilderness Exploration Rules

Generate a map one area at a time. Start at the Early Phase.

  • Initial Area: Roll Description. Environment is Grassland. Place a Settlement here.
  • Next Area: Roll 2d10: One for Description and one for Next Environment.
  • Doubles on Next Area: Transition from Early Phase to Late Phase.
  • Early Phase: Roll 2d10-take-lowest on Encounter.
  • Late Phase: Roll 2d10-take-highest on Encounter.
  • Doubles on Encounter: Incorporate a Random Event.
  • Weather: Roll 1d4 + Modifier (of Current Environment).

Creating a Challenge

Use [Skill] to overcome [Obstacle] in order to [Action] [Target].

  • Imagine the situation using the existing context.
  • Perform a Skill Check to overcome the obstacle. Choose or roll a Skill.
  • DC: 2d6+6 or static 13.
  • You have two tries, and must use two different skills.
  • Fail both: suffer a Consequence.

Immersion

You [Sense] something [Description] [Location] and it causes [Emotion] because [Reason].

Imagine the sensations your character is experiencing. Exploration Encounters will prompt you to roll on this table.